

The only difference is that the level designers just rotate the model slightly.


FC6 is a perfect example, every single roadblock is exactly the same, the same number of guards, the same patrol routes, the same buildings, and the same rewards. They don’t introduce enough mechanics or variations of the same mechanic to fill an open world. All Ubisoft open-world games are copied/pasted with terrible cohesiveness. Also, people always complain about UBI, but what is actually ROCKSTAR doing so great, besides releasing “GTA Games” every couple of years while improving graphics but sadly not the games, so then you have an open world game with great graphics but repetitive and boring gameplay.
