
More singles can bring awareness to the game. You could argue "Jump Up Superstar" helped Odyssey as the song reached the top of the iTunes chart. Even if its DLC and you have to buy a remix for a dollar, that could make a big difference.

I think one thing that could help is to team up with western artist. A reason Fire Emblem starting selling better was because western sales increased, where before the series was more reliant on Japanese sales. I think some modifications to the game would help it appeal in the west. I do agree about perception but it's hard when your game is a collection of minigames. Not bad but far from what Nintendo would want. From the limited information I could gather, it sold around 500K in the US. The DS had Beyonce advertising the game and it didn't do outstanding in the US. Guitar Hero was really the first major break for a music game in the US.Ĭlick to expand.Advertising may not be the issue. Often, Japanese music games sell poorly outside of Japan. If Rhythm Heaven did better outside of Japan than it's sales would be far greater. It was just shy of outselling Super Mario Party. Megamix would have outsold Mario Tennis, DKC and Labo.

Pokemon Lets Go Pikachu/Eevee - 1.85 million (Japan) 8.16 million (worldwide).Smash Ultimate - 3.17 million (Japan) 12.08 million (worldwide).Now that may not seem like a lot, but here are the Japanese sales and worldwide sales for new releases in 2018 From what I could find, Rhythm Heaven Megamix sold 650,000 in Japan. Let me give you some numbers to get an idea. One of Rhythm Heaven's problem is it doesn't sell well outside of Japan, despite it doing well domestically. So I want to add something (and to bump the thread).
